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Before beginning missions after the first, the player is allowed to choose the weapons for the Ghost team. A Ghost may carry a primary weapon, a secondary weapon, and extra ammunition or a heat-seeking anti-tank weapon. Every Ghost has a maximum weight he can carry. The more equipment a Ghost is carrying, the faster he will become fatigued when sprinting.
Some of the weapons may be modified and the player can add various modifications to them such as optical sights, grenade launchers, silencers, and vertical foregrips. Every modification has its advantages and disadvantages. The combat/red dot sight increases accuracy by replacing the standard iron sights, but adds some weight. Grenade launchers reduce accuracy and are heavy, but give the option of launching grenades. Silencers decrease the sound level of the weapon firing and also reduce the muzzle flash at the expense of accuracy and range.
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